Beast Quest

Beast Quest

Beast Quest

Year

Year

2019

2019

Software

Software

3D blender / Unity

3D blender / Unity

Tyoe

Tyoe

3D Modeling / Textures / Unity Particle effect

3D Modeling / Textures / Unity Particle effect

//Introduction

//Introduction

My 3D Art Workflow on "Beast Quest Ultimate Heroes"

I worked on the 3D mobile tower defense game "Beast Quest Ultimate Heroes." I handled several core art pipelines on this project. Here is a quick breakdown of my workflow:

1. Monsters

  • 3D Modeling & Textures: I created the 3D models for the monsters. Since it is a mobile game, I made sure to optimize the polygon count while painting textures that fit the game's overall style.

  • Animation: After modeling, I rigged and animated the characters. This included their walking cycles along the tower defense paths, attacks, hit reactions, and death animations.

2. Environments

  • Concept Art: Before building a level, I drew 2D environment concepts to establish the mood and color palette.

  • 3D Assets: I modeled and textured the terrain, buildings, and props based on the concept art.

  • Unity Scene Assembly: I imported all the 3D assets into Unity and manually built the actual battle stages directly inside the game engine.

3. Visual Effects (VFX)

  • Unity Particles: To make combat feel more satisfying, I used Unity's Particle System to create visual effects like monster attacks, magic explosions, and ambient environmental details.

Conclusion
Building everything from individual models and animations to a fully assembled level in Unity was a highly rewarding experience. Thanks for reading!

















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