REVV Racing

REVV Racing

REVV Racing

Year

Year

2021

2021

Software

Software

Blender / Substance Painter

Blender / Substance Painter

Tyoe

Tyoe

3D model / Textures

3D model / Textures

//Introduction

//Introduction

My 3D Workflow on the Web Racing Game "REVV Racing"

Hi everyone, I'm a 3D Artist. Here is a quick breakdown of my workflow on the NFT 3D web racing game "REVV Racing." I was involved in several key parts of the production:

1. Track Modeling (Blender)
I used Blender to build the 3D racing tracks. My main focus was modeling the tracks to ensure the terrain and curves met the gameplay requirements of a racing game.

2. Texturing (Substance Painter)
After the models were done, I unwrapped the UVs and used Substance Painter to create the textures. I applied materials and details to make the tracks and surrounding props look more realistic.

3. NFT Preview Creation (Photoshop)
Once the assets were finished, I exported high-quality 3D renders and brought them into Photoshop (PS). I handled the post-processing and layout to create the final preview images used for the NFT showcases.

Conclusion
From modeling 3D tracks in Blender and texturing them, all the way to creating the final NFT visuals, it was a very fulfilling development experience.



My 3D Workflow on the Web Racing Game "REVV Racing"

Hi everyone, I'm a 3D Artist. Here is a quick breakdown of my workflow on the NFT 3D web racing game "REVV Racing." I was involved in several key parts of the production:

1. Track Modeling (Blender)
I used Blender to build the 3D racing tracks. My main focus was modeling the tracks to ensure the terrain and curves met the gameplay requirements of a racing game.

2. Texturing (Substance Painter)
After the models were done, I unwrapped the UVs and used Substance Painter to create the textures. I applied materials and details to make the tracks and surrounding props look more realistic.

3. NFT Preview Creation (Photoshop)
Once the assets were finished, I exported high-quality 3D renders and brought them into Photoshop (PS). I handled the post-processing and layout to create the final preview images used for the NFT showcases.

Conclusion
From modeling 3D tracks in Blender and texturing them, all the way to creating the final NFT visuals, it was a very fulfilling development experience.



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