
cardinal pixel
cardinal pixel
cardinal pixel

Year
Year
2016
2016
Software
Software
2D Spine
2D Spine
Tyoe
Tyoe
Pixel Art / 2D Spine animation / VFX
Pixel Art / 2D Spine animation / VFX
//Introduction
//Introduction


2D Spine vfx

2D Spine vfx
My 2D Game Art Workflow on "Cardinal Pixel"
Hi everyone, I'm a Game Artist. I'd like to share my development process for the mobile game "Cardinal Pixel." It's a 2D pixel art game, and I was involved in several key art pipelines:
1. Pixel Art Monsters & Animation
I designed the pixel art monsters for the game. Once the designs were finished, I used Spine 2D to rig and animate them. I also created the visual effects (VFX) to make their movements and attacks feel more impactful.
2. Environment Design & Unity Assembly
I was also responsible for designing the pixel art environments. After drawing the scene assets, I imported them into Unity and manually assembled the levels and scenes directly within the game engine.
Conclusion
Handling everything from drawing pixel art and creating Spine animations to building actual scenes in Unity was a very fulfilling and fun development experience.
My 2D Game Art Workflow on "Cardinal Pixel"
Hi everyone, I'm a Game Artist. I'd like to share my development process for the mobile game "Cardinal Pixel." It's a 2D pixel art game, and I was involved in several key art pipelines:
1. Pixel Art Monsters & Animation
I designed the pixel art monsters for the game. Once the designs were finished, I used Spine 2D to rig and animate them. I also created the visual effects (VFX) to make their movements and attacks feel more impactful.
2. Environment Design & Unity Assembly
I was also responsible for designing the pixel art environments. After drawing the scene assets, I imported them into Unity and manually assembled the levels and scenes directly within the game engine.
Conclusion
Handling everything from drawing pixel art and creating Spine animations to building actual scenes in Unity was a very fulfilling and fun development experience.
//Other projects
//Other projects






